deletes oldest when limit reachedĥ //max number of backup saves. PUBLIC //security (PUBLIC, FRIENDS, or PRIVATE) *for friends, you are better off using GroupID since friends doesnt work rightġ0 //maximum number of simultaneously connected playersĢ56 //max number of components, ingots, and rocks floating around. Survival //gamemode (Survival or Creative)ġ0 //inventory size (astronaut is 400L x multiplier)ġ0 //efficiency of assembler (higher values make components cheaper in terms of ingots) dont mess with these parts (tells the game how to read the config) Also I need to give kudos to some anonymous person for pasting a lot of this info on PasteBin. Not all settings are annotated because I was clueless about them. Some settings are redacted to remove our personal information (steamIDs, server names, etc). cfg to function, meaning you may need to remove the annotations if you want to copy/paste this config to be used on your server. I have not tested if the "//" annotations will still allow this. Our server is still young and not all settings below may be optimal. The method of estimating the CG acceleration responses may also be used to response limit if the flight hardware responses exceed flight limit loads with margins.//My SpaceEngineers-dedicated.cfg as of. Recommendations are made to ensure that the community follows consistent QSL estimation from random vibration test data. In this paper, a method to accurately estimate the CG grms from the acceleration power spectral densities with an appropriate sigma value to estimate peak CG accelerations is discussed. The differences between structural engineers and/or test conductors within the space industry exist on how the data obtained from flight hardware random vibration tests are used to estimate QSLs. A commonly used approach is to consider the rms acceleration Center of Gravity (CG) responses of test articles undergoing random vibration tests. This requirement is verified either by test or analysis with engineers using different approaches to meet this requirement. Center of Gravity Quasi-Static Load Estimate Using Random Vibration Responses The quasi-static load (QSL) is often levied on flight hardware structural designers as a requirement.
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